Charlie Wiederhold
Company/Project History
Moby Games
Giant Bomb
Google
Infinity Ward (2009-Current)
- Game Designer (Scripting)
Gearbox Software (2006-2009)
- Project Producer, Level Design
3D Realms Entertainment (1998–2006)
- Level Design, Design, Programming, Associate Producer
- Playtesting/Feedback
Ritual Entertainment (1997–1998)
- Level Design, Scripting
- Sin
- Heavy Metal: FAKK2 (early paper design)
- Playtesting/Feedback
Sunstorm Interactive (1996–1997)
- Level Design, Programming, Associate Producer
- Duke it out in DC
- Duke Caribbean: Life’s a Beach
- Wanton Destruction (Shadow Warrior)
- Cryptic Passage (Blood)
- Suckin’ Grits on Route 66 (Redneck Rampage)
- Playtesting/Feedback
Legend Entertainment (1996)
- Contract Level Design
- Wheel of Time (early editor tests)