Borderlands

My efforts on Borderlands were almost entirely focused on Production and Process methods. Task tracking, communication with QA, communication between departments, tracking milestone progress, etc. I left before the project really got into the final push, but spent a couple of months between Aliens and Modern Warfare 2 helping improve how the team functioned. I also wrote up a design for giving the player the ability to customize their weapons, but jumped over to Infinity Ward before getting the chance to try it out.

Borderlands has done very well and I can’t express how happy I am for all my friends who helped pull it together. They did not have an easy job ahead of them and they deserve every reward they can get for it.