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Aliens: Colonial Marines

On Aliens: Colonial Marines my role was Project Producer… tag teaming the primary production efforts with the Senior Producer. My focus was mostly with on the ground production needs and efforts of the team, though I remained a part of the publisher loop as well.

As milestones wrap up and all the needs are known, there was sometimes less need for production focus until we’re ready to package it up and send it off. During those periods I jumped into UnrealEd to help finish off areas, combat, lighting, scripting, effects, fix bugs, etc.

I also coordinated getting the screenshots ready for the Game Informer article and subsequent media release.

In the scenes below I was responsible for the concept, geometry and prop placement, lighting, composition, etc. Of course like any team… the valuable feedback of others helped them really shine. 

 

Originally started by another designer, and then I took them on to iterate and polish.

Created by another designer and I provided some direction and feedback.