On Aliens: Colonial Marines my role was Project Producer… tag teaming the primary production efforts with the Senior Producer. My focus was mostly with on the ground production needs and efforts of the team.
As milestones wrap up and all the needs are known, there was sometimes less need for production focus until we’re ready to package it up and send it off. During those periods I jumped into UnrealEd to help out where I could.
Below are the screenshots put together for the Game Informer cover story.