CoD Ghosts: Onslaught

After a 9 month sabbatical I returned to Certain Affinity with a renewed perspective and enthusiasm for the industry. Surprise… it was immediately back into the belly of the beast. 

On CoD Ghosts: Onslaught I focused entirely on scripting for the two multiplayer maps Containment and Bayview. This included large elements such as the bridge exploding and the trolley, as well as little things like destructible objects, shooting the church bells, and environment flavor.